Scripts/Coding Update
After many youtube tutorials, I've finally created a working snail that'll chase the players around as they explore the camp collecting notes! It's pretty inspired by Slenderman where it gets more aggressive with each note collected and periodically teleports and stalks the player. I'll be fine tuning the behavior as time progresses to a state where I feel like it's threatening enough to the player without it being ridiculously hard to get away from. I'll also be updating my other scripts, such as the doors to be interactable with a raycast, rather than a trigger volume. Some other plans I have is to add in our originally planned win condition, which is collecting parts to repair the escape vehicle, and a journal that the player can pull up to read the notes they collected.
Files
Get Snail at Summer Camp
Snail at Summer Camp
Status | In development |
Authors | Yujie Tao, Point_Nemo, Matt32112 |
More posts
- Misc. Elements & PolishDec 01, 2021
- Narrative Update 11/14/21 (backdated)Dec 01, 2021
- Visibility of NotesDec 01, 2021
- Small Gameplay UpdateNov 30, 2021
- The process of terraining a Summer CampNov 30, 2021
- Playtesting & FeedbackNov 30, 2021
- Flash Light UpdateNov 29, 2021
- Sound/Narrative Progress 11/1/21Nov 01, 2021
- Team Update 11/01/2021Nov 01, 2021
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