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Devlog
Misc. Elements & Polish
December 01, 2021
by
Yujie Tao
A few more details were added to the game to make it feel more complete. A menu page now greets the player before they start the game, it contains a "controls" section where the player can learn about...
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Narrative Update 11/14/21 (backdated)
December 01, 2021
by
Yujie Tao
The narrative has been added to the note art asset that can be used in the game. A total of twelve is scattered around the map where the narrative matches the location. The narrative is told through m...
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Visibility of Notes
December 01, 2021
by
Yujie Tao
From our earlier playtests, one concern was the visibility of the note inside the cave. With the cave being massive and the collectible being tiny, it's hard for players to find the cave, let alone th...
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Small Gameplay Update
November 30, 2021
by
Point_Nemo
This will just be a very short post regarding a gameplay element that we had gotten feedback on in playtests from the past. Originally, the player would be able to access a map after visiting the map...
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The process of terraining a Summer Camp
November 30, 2021
by
Matt32112
MH- Terraforming in unity is a bit of a nightmare at first in unity but after a few hours, you can get pretty quick with the 3d brushes and start making any world you can dream up. This was the first...
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Playtesting & Feedback
November 30, 2021
by
Matt32112
MH- We got a lot of playtest over the break from various family members and friends and it lead to discoveries about light levels and how hard and scary the game can really be. Multiple of my family m...
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Flash Light Update
November 29, 2021
by
Matt32112
MH- Today I added a functioning flashlight to the game and lowered the overall environmental lighting to force the player to make use of the flashlight giving the game an overall eerier environment. T...
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Scripts/Coding Update
November 17, 2021
by
Point_Nemo
After many youtube tutorials, I've finally created a working snail that'll chase the players around as they explore the camp collecting notes! It's pretty inspired by Slenderman where it gets more agg...
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Sound/Narrative Progress 11/1/21
November 01, 2021
by
Yujie Tao
1
I worked on editing features in the level design that helps the player progress through the playtest, such as adding in placeholder collectibles, adding fences next to the mountain trail to guide the...
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Team Update 11/01/2021
November 01, 2021
by
Matt32112
1
In our playtest, we found that players were getting lost so we intend to make more trails and a narrative that will guide the player through the level. We also got a lot of comments on scaling so we'r...
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Progress on Scripts
November 01, 2021
by
Point_Nemo
1
#Game Design, #Scripting
Post 3: Progress on Scripts So for our game, the player will be walking around and exploring different points of interests and uncovering the story through notes that act as collectibles. To make them...
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Individual Progress update- Matthew H.
November 01, 2021
by
Matt32112
1
Since the last big update of the white box, I have cleaned up some of the terrains making place meet in ways that make sense for the level, In addition, I painted all the textures on the terrains. I a...
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Sound/Narrative Design Plan
October 20, 2021
by
Yujie Tao
Story Overview : The player play as Timmy and mom just dropped you off at summer camp. You’ve been having a great time so far, you grew very tired and fell asleep early the first night. You wake up...
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Concept art. references and artstyle guide
October 20, 2021
by
Matt32112
M.H.- Level Aesthetics: The level doesn't fall short in its grandeur in stunning visuals the game features a waterfall that comes down the side of the mountain. The waterfall is a big mixture of diffe...
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Layout and Whitebox of Cave Area
October 20, 2021
by
Yujie Tao
Our project is about a young child's experience at a summer camp, so I thought of landmarks related to summer camp activities, from picnic areas to cafeteria and other natural landscape for exploring...
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WhiteBox Mountain, Terrain and start
October 20, 2021
by
Matt32112
The portion of the white box I worked on was the terraining aspect which consist of the big scalable mountain in the middle as well as the surrounding mountain ranges. I wanted to make it feel like yo...
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Script/Coding Plans
October 20, 2021
by
Point_Nemo
Post 2: Plans for Scripts Mechanics : WASD to move around Mouse movement to look around Shift to sprint (limited by stamina gauge) Obstacles: Constantly following enemy - This will probably end up bei...
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Layout and Whitebox of End Portion
October 20, 2021
by
Point_Nemo
#layout, #whitebox, #level design
Post 1: Layout and Whiteboxing The portion of the level that I worked on designing was the end/exit area. Since the level is a circular design, that means the player can theoretically go anywhere with...
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