Script/Coding Plans


Post 2: Plans for Scripts

Mechanics:

  • WASD to move around
  • Mouse movement to look around
  • Shift to sprint (limited by stamina gauge)

Obstacles:

  • Constantly following enemy - This will probably end up being the toughest to code but the plan is to have the snail follow in the path that the player walks but at a slower pace. As the snail gets closer and closer, the player will experience camera effects that is to replicate psychological effects. 
  • Interactable Doors - Doors that can be opened, some will be locked and unlocked. These doors will play an animation for opening and closing either based on a keypress on the door or a trigger volume in front of the door.

Objectives:

  • Note Collection - These notes will give the player pieces of the story and clues of where to go next. Players will be able to read these notes by walking close to them by having them pop up onto the player's HUD. 
  • Car Parts Collection - The car must be repaired before the player can leave with it. These parts will be hidden in points of interests and collectible when the player interacts with them while being close enough. After having all the parts collected, players will need to return to the car.
  • Win / Loss State - The player's win condition is to escape the camp by repairing the car. The loss state is if the player ever lets the snail get too close to them. We plan on having the player return to the last note they collected if the player happens to come across a loss state.

Get Snail at Summer Camp

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